Thurs Mar 6: Presentation stuff for cutscenes in Koopa 2, as well as the credits. Have been making smaller modifications and checking things off my "fix it" list for the past week or so.
Feb 26-27: Koopa 2. Mostly smaller stuff. Modifying interfaces and small fixes.
Tuesday Feb 25: Spent all day on Koopa 2. The controls can now be mapped to one of seven presets. Added hint ghosts to every level. And did a bunch of bug fixing and interaction modifications.
Monday Feb 24: Updated the sixth boss for AKR2.
Sunday Feb 23: Updated the fifth boss of AKR2.
Feb 22-23: AKR2, fixed a glitch, updated the HUD, and made some changes to the fourth boss.
Tuesday Feb 18: Made some important and large changes to the second and third boss in AKR2.